AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on Android in Oceania: Q1 2024
Discover the performance trends of the top 5 bubble shooter games on Android in Oceania for Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 bubble shooter games on Android in Oceania exhibited varied performance in terms of weekly downloads, revenue, and active users. Let's delve into the details for each game, based on data from Sensor Tower.
Melon Maker : Fruit Game from SUPERBOX Inc showed a gradual decline in weekly revenue, starting at $86 in early January and dropping to $20 by the end of March. Weekly downloads also saw a downward trend, beginning at 8.7K in the first week of January and decreasing to 2.8K by the last week of March. However, weekly active users fluctuated, starting at 26.4K, dipping mid-quarter, and eventually rising to 19.4K in the final week of March.
Fruit Drop Master by Metagame.Ltd experienced minimal weekly revenue, peaking at $26 in late January. Weekly downloads started strong at 2.4K, peaked at 4.8K in the week of January 22, and then saw a significant drop, ending the quarter with 2.4K downloads. The game's weekly active users increased from 5.3K in early January to 15.1K by the end of March.
Bubble Pop! Cannon Shooter from Infinite Joy Ltd. had a stable weekly revenue, peaking at $42 in mid-February. Weekly downloads showed a slight fluctuation, starting at 1.5K in early January and ending at 1.7K by the end of March. Weekly active users saw a steady increase, growing from 4.2K in early January to 5.3K by the last week of March.
Marble Match Origin from LeisureLab Studios experienced a consistent weekly revenue, peaking at $1.4K in late February. Weekly downloads fluctuated, starting at 2K in early January, dropping mid-quarter, and ending at 1.8K in the last week of March. Weekly active users remained relatively steady, starting at 8K and achieving a peak of 9.9K in early March, before slightly decreasing to 9.5K by the end of the quarter.
Juicy Merge by MagicLab had low weekly revenue, peaking at $64 in late January. Weekly downloads started at 1.1K in early January, peaked at 2.2K in the week of January 22, and then saw a significant decline, ending at 611 by the last week of March. The game's weekly active users increased from 2.2K in early January to 5K by the end of January, before gradually declining to 2.5K by the end of March.
For more detailed insights and trends, visit Sensor Tower.